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Now (May 2026)

Uboat game

I'm currently working on a small hobby game, which takes place in a uboat. It's a open world, sandbox-ish game where you slowly upgrade a rusty barrel into a competent machine. I might share my progress here eventuelly, currently I'm on milestone 4 of 5 for a MVP

  1. Uboat and player movement
  2. Basic game loop, go out on patrol, spot a ship and return
  3. Basic upgrade system, when on patrol increment hidden timer, then unlock upgrade
  4. Rudimentary map, create rough islands and settlements //Currently working on the terarin
  5. Worldbuilding and story, start with a monologue of the basic story

Micro OS

New hyperfixation time, I've been watching too many of ben eaters videos about building a 6052 computer from scratch, but I'm not that much of a hardware guy. I have however setup a little environment which runs bare Linux, with bare I mean not even gnu utils. I get to build my own init system, my own utils like ls, cd, pwd, etc. The reason why I still have Linux at the core is because SATA connections, USB protocols and ethernet drivers are pain, and this project should be fun. When I actually make some progress, I'll probably make a blogpost.


Written by hand without AI, typos and all